Gore
1. General description of the priestly class
updated29/08/2019
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Priests are efficient, consistent, and strong levelers that offer one of the smoothest 60 travel of any class. They are highly desired in groups as they have excellent healing abilities, excellent group utility (Buffs, Mind Control, Resurrection) and solid damage.
This is the best healing class for PVE and very good for PvP.Yyou will make atonof friends like a priest ;-).
As for the DPS,like a shadow, you'll be a beast in PvP (but only when you're sufficiently equipped) andthatit will be very difficult to get a seatanbeatdifferent fromsecos oSorcererKansasSo be patient, because the payoff is huge!

Priest Strengths
- To improveand more versatilein-game healer
- Guaranteedput onsomegroup / attack.
- HimPriest is the best teammate anyone can imagine, you will have a lot of friends!
- Very interesting class to playin all fieldshealing capacity and high capacity cells
- Shadowpriest does a lot of damage in PVP with lots of fun tools to improve the game (temer,mana burn,controle mentaletc)
- Shadowpriest is extremely efficient atleveling.
- Questclass for an amazing team
Priest's Weaknesses
- Annoying to level up the shadow form, much respectcallingduring your 1-60.
- Shadowpriest can be difficult togearwhy is it hard to find a place in the raids(peopleto prefersecos/Sorcerers)
2. Best Priest Career in Classic WoW
Here's our pick of the best Priest career in Classic WoW for PvE or PvP.
Alliance PvE: Human
+5% Spirit Passive:Useful when leveling and at max level.
Holy priests receive magic power equal to a percentage of their spirit, so it's always useful to have more spirit.
racial background:Racial human/dwarf priest inMaximum level.
racial background:Racial human/dwarf priest inMaximum level.
Alliance PvP: Dwarf
stone shape: Removes all poison, disease, curse, magic and bleed effects and reduces all physical damage taken by 10% for 8 seconds.
scary room: Protects friendly target from Fear. The next Fear effect used against the target will fail and the protection will end. Lasts 10 minutes.
Racial:Racial human/dwarf priest inMaximum level.
Horda PvE: Troll
beast killing: Very useful passive because you will find many beasts during your leveling.
smiling:Very powerful active racial.
racial background:Trollsacerdoteracialat the highest level.
racial background:Trollsacerdoteracialat the highest level.
PvP Horde: Undead
Will of the Helplessis a very strong skill in PvP situations.
Cannibalizeis a strong leveling skill, providing health regeneration without using your mana to heal.
devouring plague: racial undead priest at max level
touch of weakness: racial undead priest at max level
3. General Tips for Leveling Up as a Priest
Here are some tips for quickly progressing as you level up as a Priest in Classic WoW.
- If possible, never cast a cure.. Instead, usePower Word: Shieldbefore and, if necessary, during the fight to avoid damage. The health regeneration ofspiritual griffinit should be enough.
- Keep your wand upgraded and save mana with the wand.
- Get a ton of Spirit gear!Always prioritize the spirit and then the intellect!
FINISH them with your wand!
This trick is very important.during levelingbecause natural mana regeneration (based on your total spirit) starts 5 seconds after your last spell.
Whythatmechanical, better tank some hitswith your HP to kill the mob with a wand (0 mana) and get 2-3ticksnatural mana regeneration before attacking the next opponent.
Here is the list of the best wands to get during your leveling.

4. The best spec to level up as a priest
Of course, the shadow spec is best for flatness, butantes do lvl 36, you'll start focusing on Discipline to maximize your DPS with your wand.
Level 1 - 36: Spec Disc + Shadow
Discipline
unbreakable will/Increases your chance to resist stun, fear and silence effects by 3%. Increases your chance to resist stun, fear and silence effects by 3%. Next level: Increases your chance to resist stun, fear, and silence effects by an additional 6%. Increases your chance to resist stun, fear, and silence effects by an additional 6%. Next level: Increases your chance to resist stun, fear, and silence effects by 9%. Increases your chance to resist stun, fear, and silence effects by 9%. Next level: Increases your chance to resist stun, fear, and silence effects by 12%. Increases your chance to resist stun, fear, and silence effects by 12%. Next level: Increases your chance to resist stun, fear, and silence effects by an additional 15%. Increases your chance to resist stun, fear, and silence effects by an additional 15%. |
Wand Specialization/Requires wands Increases your wand damage by 5%. Increases your wand damage by 5%. Next level: Increases your wand damage by 10%. Increases your wand damage by 10%. Next level: Increases your wand damage by 15%. Increases your wand damage by 15%. Next level: Increases your wand damage by 20%. Increases your wand damage by 20%. Next level: Increases your wand damage by 25%. Increases your wand damage by 25%. | ||
silent resolution/Reduces the threat generated by your spells by 4%. Reduces the threat generated by your spells by 4%. Next level: Reduces the threat generated by your spells by 8%. Reduces the threat generated by your spells by 8%. Next level: Reduces the threat generated by your spells by 12%. Reduces the threat generated by your spells by 12%. Next level: Reduces the threat generated by your spells by 16%. Reduces the threat generated by your spells by 16%. Next level: Reduces the threat generated by your spells by 20%. Reduces the threat generated by your spells by 20%. |
Improved Power Word: Fortitude/Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. Next level: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%. Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%. |
Improved Power Word: Shield/Increases the damage absorbed by your Power Word: Shield by 5%. Increases the damage absorbed by your Power Word: Shield by 5%. Next level: Increases the damage absorbed by your Power Word: Shield by 10%. Increases the damage absorbed by your Power Word: Shield by 10%. Next level: Increases the damage absorbed by your Power Word: Shield by 15%. Increases the damage absorbed by your Power Word: Shield by 15%. |
Martyrdom/Gives you a 50% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 10%. Gives you a 50% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 10%. Next level: Gives you a 100% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 20%. Gives you a 100% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 20%. |
internal focus/Instant 3 minutes cool down When activated, reduces the mana cost of your next spell by 100% and increases your critical chance by 25% if capable of a critical effect. When activated, reduces the mana cost of your next spell by 100% and increases your critical chance by 25% if capable of a critical effect. |
Meditation/Allows 5% of your mana regeneration to continue while you cast. Allows 5% of your mana regeneration to continue while you cast. Next level: Allows 10% of your mana regeneration to continue while you cast. Allows 10% of your mana regeneration to continue while you cast. Next level: Allows 15% of your mana regeneration to continue while you cast. Allows 15% of your mana regeneration to continue while you cast. | ||
Enhanced Inner Fire/Increases the Armor bonus of your Inner Fire spell by 10%. Increases the Armor bonus of your Inner Fire spell by 10%. Next level: Increases the Armor bonus of your Inner Fire spell by 20%. Increases the Armor bonus of your Inner Fire spell by 20%. Next level: Increases the Armor bonus of your Inner Fire spell by 30%. Increases the Armor bonus of your Inner Fire spell by 30%. |
mental agility/Reduces the mana cost of your instant spells by 2%. Reduces the mana cost of your instant spells by 2%. Next level: Reduces the mana cost of your instant spells by 4%. Reduces the mana cost of your instant spells by 4%. Next level: Reduces the mana cost of your instant spells by 6%. Reduces the mana cost of your instant spells by 6%. Next level: Reduces the mana cost of your instant spells by 8%. Reduces the mana cost of your instant spells by 8%. Next level: Reduces the mana cost of your instant spells by 10%. Reduces the mana cost of your instant spells by 10%. |
Improved Mana Burn/Reduces the cast time of your Mana Burn spell by 0.25 seconds. Reduces the cast time of your Mana Burn spell by 0.25 seconds. Next level: Reduces the cast time of your Mana Burn spell by 0.5 seconds. Reduces the cast time of your Mana Burn spell by 0.5 seconds. | |
mental strength/Increases your maximum mana by 2%. Increases your maximum mana by 2%. Next level: Increases your maximum mana by 4%. Increases your maximum mana by 4%. Next level: Increases your maximum mana by 6%. Increases your maximum mana by 6%. Next level: Increases your maximum mana by 8%. Increases your maximum mana by 8%. Next level: Increases your maximum mana by 10%. Increases your maximum mana by 10%. |
divine spirit/285 manas 30 yard range Instant Holy power infuses the target, increasing their Spirit by 17 for 30 min. Holy power infuses the target, increasing their Spirit by 17 for 30 min. | ||
Willpower/Increases the damage of your spells by 1% and the critical strike chance of your offensive spells by 1%. Increases the damage of your spells by 1% and the critical strike chance of your offensive spells by 1%. Next level: Increases the damage of your spells by 2% and the critical strike chance of your offensive spells by 2%. Increases the damage of your spells by 2% and the critical strike chance of your offensive spells by 2%. Next level: Increases the damage of your spells by 3% and the critical strike chance of your offensive spells by 3%. Increases the damage of your spells by 3% and the critical strike chance of your offensive spells by 3%. Next level: Increases the damage of your spells by 4% and the critical strike chance of your offensive spells by 4%. Increases the damage of your spells by 4% and the critical strike chance of your offensive spells by 4%. Next level: Increases the damage of your spells by 5% and the critical strike chance of your offensive spells by 5%. Increases the damage of your spells by 5% and the critical strike chance of your offensive spells by 5%. | |||
energy infusion/20% and mana base 30 yard range Instant 3 minutes cool down Imbues the target with power, increasing spell damage and healing by 20%. Lasts 15 sec. Imbues the target with power, increasing spell damage and healing by 20%. Lasts 15 sec. |
Santo
healing focus/Gives you a 35% chance to avoid damage interruption when casting any healing spell. Gives you a 35% chance to avoid damage interruption when casting any healing spell. Next level: Gives you a 70% chance to avoid damage interruption when casting any healing spell. Gives you a 70% chance to avoid damage interruption when casting any healing spell. |
improved renovation/Increases the amount healed by your Renew spell by 5%. Increases the amount healed by your Renew spell by 5%. Next level: Increases the amount healed by your Renew spell by 10%. Increases the amount healed by your Renew spell by 10%. Next level: Increases the amount healed by your Renew spell by 15%. Increases the amount healed by your Renew spell by 15%. |
holy specialization/Increases the critical effect chance of your Holy spells by 1%. Increases the critical effect chance of your Holy spells by 1%. Next level: Increases the critical effect chance of your Holy spells by 2%. Increases the critical effect chance of your Holy spells by 2%. Next level: Increases the critical effect chance of your Holy spells by 3%. Increases the critical effect chance of your Holy spells by 3%. Next level: Increases the critical effect chance of your Holy spells by 4%. Increases the critical effect chance of your Holy spells by 4%. Next level: Increases the critical effect chance of your Holy spells by 5%. Increases the critical effect chance of your Holy spells by 5%. | |
spell protection/Reduces all spell damage taken by 2%. Reduces all spell damage taken by 2%. Next level: Reduces all spell damage taken by 4%. Reduces all spell damage taken by 4%. Next level: Reduces all spell damage taken by 6%. Reduces all spell damage taken by 6%. Next level: Reduces all spell damage taken by 8%. Reduces all spell damage taken by 8%. Next level: Reduces all spell damage taken by 10%. Reduces all spell damage taken by 10%. |
divine fury/Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1s. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2s. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3s. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 seconds. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 seconds. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5s. | ||
santa nova/185 manas Instant Causes a burst of holy light around the caster, dealing (10.7% of spell power) sec. Holy damage to all enemy targets within 10 yards and heals (10.7% of spell power) for 10 to all party members within 10 yards. These effects pose no threat. Causes a burst of holy light around the caster, dealing (10.7% of spell power) sec. Holy damage to all enemy targets within 10 yards and heals (10.7% of spell power) for 10 to all party members within 10 yards. These effects pose no threat. |
blessed recovery/After receiving a melee or ranged critical hit, heal for 8% of damage taken over 6 seconds. After receiving a melee or ranged critical hit, heal for 8% of damage taken over 6 seconds. Next level: After receiving a melee or ranged critical hit, heal for 16% of damage taken over 6 seconds. After receiving a melee or ranged critical hit, heal for 16% of damage taken over 6 seconds. Next level: After receiving a melee or ranged critical hit, heal 25% of the damage taken over 6 seconds. After receiving a melee or ranged critical hit, heal 25% of the damage taken over 6 seconds. |
Inspiration/Increases your target's Armor by 8% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Increases your target's Armor by 8% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Next level: Increases your target's Armor by 16% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Increases your target's Armor by 16% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Next level: Increases your target's Armor by 25% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Increases your target's Armor by 25% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. | |
sacred reach/Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. Next level: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. |
improved healing/Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. Next level: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%. Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%. Next level: Reduces the mana cost of your Minor Heal, Heal, and Greater Heal spells by 15%. Reduces the mana cost of your Minor Heal, Heal, and Greater Heal spells by 15%. |
scorching light/Increases the damage of your Smite and Holy Fire spells by 5%. Increases the damage of your Smite and Holy Fire spells by 5%. Next level: Increases the damage of your Smite and Holy Fire spells by 10%. Increases the damage of your Smite and Holy Fire spells by 10%. | |
Enhanced Healing Prayer/Reduces the mana cost of your Prayer of Healing spell by 10%. Reduces the mana cost of your Prayer of Healing spell by 10%. Next level: Reduces the mana cost of your Prayer of Healing spell by 20%. Reduces the mana cost of your Prayer of Healing spell by 20%. |
spirit of redemption/Upon death, the priest becomes the Spirit of Redemption for 10 seconds. Spirit of Redemption cannot move, attack, be attacked, or be targeted by any spells or effects. While in this form, the priest can cast any healing spell at no cost. When the effect ends, the priest dies. Upon death, the priest becomes the Spirit of Redemption for 10 seconds. Spirit of Redemption cannot move, attack, be attacked, or be targeted by any spells or effects. While in this form, the priest can cast any healing spell at no cost. When the effect ends, the priest dies. |
Spiritual Guidance/Increases magic damage and healing by up to 5% of your total spirit. Increases magic damage and healing by up to 5% of your total spirit. Next level: Increases magic damage and healing by up to 10% of your total spirit. Increases magic damage and healing by up to 10% of your total spirit. Next level: Increases magic damage and healing by up to 15% of your total spirit. Increases magic damage and healing by up to 15% of your total spirit. Next level: Increases magic damage and healing by up to 20% of your total Spirit. Increases magic damage and healing by up to 20% of your total Spirit. Next level: Increases magic damage and healing by up to 25% of your total Spirit. Increases magic damage and healing by up to 25% of your total Spirit. | |
spiritual healing/Increases the amount healed by your healing spells by 2%. Increases the amount healed by your healing spells by 2%. Next level: Increases the amount healed by your healing spells by 4%. Increases the amount healed by your healing spells by 4%. Next level: Increases the amount healed by your healing spells by 6%. Increases the amount healed by your healing spells by 6%. Next level: Increases the amount healed by your healing spells by 8%. Increases the amount healed by your healing spells by 8%. Next level: Increases the amount healed by your healing spells by 10%. Increases the amount healed by your healing spells by 10%. | |||
good light/225 manas 1.5 second launch 10 minutes cool down Create a holy well of light near the priest. Your raid or party members can click Lightwell to restore 800 health over 10 seconds. Being attacked cancels the effect. Lightwell lasts 3 min or 5 charges. Create a holy well of light near the priest. Your raid or party members can click Lightwell to restore 800 health over 10 seconds. Being attacked cancels the effect. Lightwell lasts 3 min or 5 charges. |
Sombra
spiritual griffin/Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you an 80% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you an 80% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. |
Energy left/Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells an 8% chance to stun the target for 3 seconds. Gives your Shadow damage spells an 8% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds. | ||
Dark Affinity/Reduces the threat generated by your Shadow spells by 8%. Reduces the threat generated by your Shadow spells by 8%. Next level: Reduces the threat generated by your Shadow spells by 16%. Reduces the threat generated by your Shadow spells by 16%. Next level: Reduces the threat generated by your Shadow spells by 25%. Reduces the threat generated by your Shadow spells by 25%. |
Improved Shadow Word: Pain/Increases the duration of your Shadow Word: Pain spell by 3 seconds. Increases the duration of your Shadow Word: Pain spell by 3 seconds. Next level: Increases the duration of the Shadow Word: Pain spell by 6 seconds. Increases the duration of the Shadow Word: Pain spell by 6 seconds. |
shadow focus/Reduces your target's chance to resist your Shadow spells by 2%. Reduces your target's chance to resist your Shadow spells by 2%. Next level: Reduces your target's chance to resist your Shadow spells by 4%. Reduces your target's chance to resist your Shadow spells by 4%. Next level: Reduces your target's chance to resist your Shadow spells by 6%. Reduces your target's chance to resist your Shadow spells by 6%. Next level: Reduces your target's chance to resist your Shadow spells by 8%. Reduces your target's chance to resist your Shadow spells by 8%. Next level: Reduces your target's chance to resist your Shadow spells by 10%. Reduces your target's chance to resist your Shadow spells by 10%. | |
Improved Psychic Scream/Reduces the cooldown of your Psychic Scream spell by 2 seconds. Reduces the cooldown of your Psychic Scream spell by 2 seconds. Next level: Reduces the cooldown of your Psychic Scream spell by 4 seconds. Reduces the cooldown of your Psychic Scream spell by 4 seconds. |
Improved Mind Blast/Reduces the cooldown of your Mind Blast spell by 0.5 sec. Reduces the cooldown of your Mind Blast spell by 0.5 sec. Next level: Reduces the cooldown of your Mind Blast spell by 1 second. Reduces the cooldown of your Mind Blast spell by 1 second. Next level: Reduces the cooldown of your Mind Blast spell by 1.5 sec. Reduces the cooldown of your Mind Blast spell by 1.5 sec. Next level: Reduces the cooldown of your Mind Blast spell by 2.0 seconds. Reduces the cooldown of your Mind Blast spell by 2.0 seconds. Next level: Reduces the cooldown of your Mind Blast spell by 2.5 seconds. Reduces the cooldown of your Mind Blast spell by 2.5 seconds. |
Desolla mental/45 manas 20 yard range Channeled (3 sec) Blasts the target's mind with Shadow energy, dealing (45% of Spell power) sec. Shadow damage for 3 seconds and reduces movement speed by 50%. Blasts the target's mind with Shadow energy, dealing (45% of Spell power) sec. Shadow damage for 3 seconds and reduces movement speed by 50%. | |
improved fading/Reduces the cooldown of your Fade skill by 3 seconds. Reduces the cooldown of your Fade skill by 3 seconds. Next level: Reduces the cooldown of your Fade skill by 6 seconds. Reduces the cooldown of your Fade skill by 6 seconds. |
shadow reach/Increases the range of your Shadow damage spells by 6%. Increases the range of your Shadow damage spells by 6%. Next level: Increases the range of your Shadow damage spells by 13%. Increases the range of your Shadow damage spells by 13%. Next level: Increases the range of your Shadow damage spells by 20%. Increases the range of your Shadow damage spells by 20%. |
shadow plot/Your Shadow damage spells have a 20% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 20% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 40% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 40% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 60% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 60% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 80% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 80% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 100% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 100% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. | |
Silence/225 manas 20 yard range Instant 45 seconds cool down Silences the target and prevents them from casting spells for 5 seconds. Silences the target and prevents them from casting spells for 5 seconds. |
vampire hug/40 manas 30 yard range Instant 10 seconds cool down Afflict your target with Shadow energy, causing all party members to heal for 20% of the damage from any Shadow spells you inflict over 60 seconds. Afflict your target with Shadow energy, causing all party members to heal for 20% of the damage from any Shadow spells you inflict over 60 seconds. |
Improved Vampiric Embrace/Increases the percentage healed by Vampiric Embrace by 5%. Increases the percentage healed by Vampiric Embrace by 5%. Next level: Increases the percentage healed by Vampiric Embrace by 10%. Increases the percentage healed by Vampiric Embrace by 10%. | |
Darkness/Increases the damage of your Shadow spell by 2%. Increases the damage of your Shadow spell by 2%. Next level: Increases the damage of your Shadow spell by 4%. Increases the damage of your Shadow spell by 4%. Next level: Increases the damage of your Shadow spell by 6%. Increases the damage of your Shadow spell by 6%. Next level: Increases the damage of your Shadow spell by 8%. Increases the damage of your Shadow spell by 8%. Next level: Increases the damage of your Shadow spell by 10%. Increases the damage of your Shadow spell by 10%. | |||
shadow shape/40% and mana base Instant 1.5 seconds cool down Assume Shadow form, increasing your Shadow damage by 15% and reducing physical damage dealt to you by 15%. However, you cannot cast holy spells while in this form. Assume Shadow form, increasing your Shadow damage by 15% and reducing physical damage dealt to you by 15%. However, you cannot cast holy spells while in this form. |
Padre
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Required level:-
To edit
Here is the order to choose your talents from lvl 10 to lvl 36 (from left to right)

Level 36 - 60: Re-spec Shadow: 2/18/31
Once you reach level 36 your XP/hour rate will go crazy. It's time to specify Full Shadow, becauseDesolla mentalit just gets interestinganlevel36 with its level 3,from whodamage per mana (DPM) is much more interesting thanOn here.
Discipline
unbreakable will/Increases your chance to resist stun, fear and silence effects by 3%. Increases your chance to resist stun, fear and silence effects by 3%. Next level: Increases your chance to resist stun, fear, and silence effects by an additional 6%. Increases your chance to resist stun, fear, and silence effects by an additional 6%. Next level: Increases your chance to resist stun, fear, and silence effects by 9%. Increases your chance to resist stun, fear, and silence effects by 9%. Next level: Increases your chance to resist stun, fear, and silence effects by 12%. Increases your chance to resist stun, fear, and silence effects by 12%. Next level: Increases your chance to resist stun, fear, and silence effects by an additional 15%. Increases your chance to resist stun, fear, and silence effects by an additional 15%. |
Wand Specialization/Requires wands Increases your wand damage by 5%. Increases your wand damage by 5%. Next level: Increases your wand damage by 10%. Increases your wand damage by 10%. Next level: Increases your wand damage by 15%. Increases your wand damage by 15%. Next level: Increases your wand damage by 20%. Increases your wand damage by 20%. Next level: Increases your wand damage by 25%. Increases your wand damage by 25%. | ||
silent resolution/Reduces the threat generated by your spells by 4%. Reduces the threat generated by your spells by 4%. Next level: Reduces the threat generated by your spells by 8%. Reduces the threat generated by your spells by 8%. Next level: Reduces the threat generated by your spells by 12%. Reduces the threat generated by your spells by 12%. Next level: Reduces the threat generated by your spells by 16%. Reduces the threat generated by your spells by 16%. Next level: Reduces the threat generated by your spells by 20%. Reduces the threat generated by your spells by 20%. |
Improved Power Word: Fortitude/Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. Next level: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%. Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%. |
Improved Power Word: Shield/Increases the damage absorbed by your Power Word: Shield by 5%. Increases the damage absorbed by your Power Word: Shield by 5%. Next level: Increases the damage absorbed by your Power Word: Shield by 10%. Increases the damage absorbed by your Power Word: Shield by 10%. Next level: Increases the damage absorbed by your Power Word: Shield by 15%. Increases the damage absorbed by your Power Word: Shield by 15%. |
Martyrdom/Gives you a 50% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 10%. Gives you a 50% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 10%. Next level: Gives you a 100% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 20%. Gives you a 100% chance to gain the Focused Throw effect, which lasts for 6 seconds after falling victim to a melee or ranged critical attack. The Focused Cast effect prevents you from wasting cast time when taking damage and increases resistance to interrupt effects by 20%. |
internal focus/Instant 3 minutes cool down When activated, reduces the mana cost of your next spell by 100% and increases your critical chance by 25% if capable of a critical effect. When activated, reduces the mana cost of your next spell by 100% and increases your critical chance by 25% if capable of a critical effect. |
Meditation/Allows 5% of your mana regeneration to continue while you cast. Allows 5% of your mana regeneration to continue while you cast. Next level: Allows 10% of your mana regeneration to continue while you cast. Allows 10% of your mana regeneration to continue while you cast. Next level: Allows 15% of your mana regeneration to continue while you cast. Allows 15% of your mana regeneration to continue while you cast. | ||
Enhanced Inner Fire/Increases the Armor bonus of your Inner Fire spell by 10%. Increases the Armor bonus of your Inner Fire spell by 10%. Next level: Increases the Armor bonus of your Inner Fire spell by 20%. Increases the Armor bonus of your Inner Fire spell by 20%. Next level: Increases the Armor bonus of your Inner Fire spell by 30%. Increases the Armor bonus of your Inner Fire spell by 30%. |
mental agility/Reduces the mana cost of your instant spells by 2%. Reduces the mana cost of your instant spells by 2%. Next level: Reduces the mana cost of your instant spells by 4%. Reduces the mana cost of your instant spells by 4%. Next level: Reduces the mana cost of your instant spells by 6%. Reduces the mana cost of your instant spells by 6%. Next level: Reduces the mana cost of your instant spells by 8%. Reduces the mana cost of your instant spells by 8%. Next level: Reduces the mana cost of your instant spells by 10%. Reduces the mana cost of your instant spells by 10%. |
Improved Mana Burn/Reduces the cast time of your Mana Burn spell by 0.25 seconds. Reduces the cast time of your Mana Burn spell by 0.25 seconds. Next level: Reduces the cast time of your Mana Burn spell by 0.5 seconds. Reduces the cast time of your Mana Burn spell by 0.5 seconds. | |
mental strength/Increases your maximum mana by 2%. Increases your maximum mana by 2%. Next level: Increases your maximum mana by 4%. Increases your maximum mana by 4%. Next level: Increases your maximum mana by 6%. Increases your maximum mana by 6%. Next level: Increases your maximum mana by 8%. Increases your maximum mana by 8%. Next level: Increases your maximum mana by 10%. Increases your maximum mana by 10%. |
divine spirit/285 manas 30 yard range Instant Holy power infuses the target, increasing their Spirit by 17 for 30 min. Holy power infuses the target, increasing their Spirit by 17 for 30 min. | ||
Willpower/Increases the damage of your spells by 1% and the critical strike chance of your offensive spells by 1%. Increases the damage of your spells by 1% and the critical strike chance of your offensive spells by 1%. Next level: Increases the damage of your spells by 2% and the critical strike chance of your offensive spells by 2%. Increases the damage of your spells by 2% and the critical strike chance of your offensive spells by 2%. Next level: Increases the damage of your spells by 3% and the critical strike chance of your offensive spells by 3%. Increases the damage of your spells by 3% and the critical strike chance of your offensive spells by 3%. Next level: Increases the damage of your spells by 4% and the critical strike chance of your offensive spells by 4%. Increases the damage of your spells by 4% and the critical strike chance of your offensive spells by 4%. Next level: Increases the damage of your spells by 5% and the critical strike chance of your offensive spells by 5%. Increases the damage of your spells by 5% and the critical strike chance of your offensive spells by 5%. | |||
energy infusion/20% and mana base 30 yard range Instant 3 minutes cool down Imbues the target with power, increasing spell damage and healing by 20%. Lasts 15 sec. Imbues the target with power, increasing spell damage and healing by 20%. Lasts 15 sec. |
Santo
healing focus/Gives you a 35% chance to avoid damage interruption when casting any healing spell. Gives you a 35% chance to avoid damage interruption when casting any healing spell. Next level: Gives you a 70% chance to avoid damage interruption when casting any healing spell. Gives you a 70% chance to avoid damage interruption when casting any healing spell. |
improved renovation/Increases the amount healed by your Renew spell by 5%. Increases the amount healed by your Renew spell by 5%. Next level: Increases the amount healed by your Renew spell by 10%. Increases the amount healed by your Renew spell by 10%. Next level: Increases the amount healed by your Renew spell by 15%. Increases the amount healed by your Renew spell by 15%. |
holy specialization/Increases the critical effect chance of your Holy spells by 1%. Increases the critical effect chance of your Holy spells by 1%. Next level: Increases the critical effect chance of your Holy spells by 2%. Increases the critical effect chance of your Holy spells by 2%. Next level: Increases the critical effect chance of your Holy spells by 3%. Increases the critical effect chance of your Holy spells by 3%. Next level: Increases the critical effect chance of your Holy spells by 4%. Increases the critical effect chance of your Holy spells by 4%. Next level: Increases the critical effect chance of your Holy spells by 5%. Increases the critical effect chance of your Holy spells by 5%. | |
spell protection/Reduces all spell damage taken by 2%. Reduces all spell damage taken by 2%. Next level: Reduces all spell damage taken by 4%. Reduces all spell damage taken by 4%. Next level: Reduces all spell damage taken by 6%. Reduces all spell damage taken by 6%. Next level: Reduces all spell damage taken by 8%. Reduces all spell damage taken by 8%. Next level: Reduces all spell damage taken by 10%. Reduces all spell damage taken by 10%. |
divine fury/Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1s. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2s. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3s. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 seconds. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 seconds. Next level: Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5s. Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5s. | ||
santa nova/185 manas Instant Causes a burst of holy light around the caster, dealing (10.7% of spell power) sec. Holy damage to all enemy targets within 10 yards and heals (10.7% of spell power) for 10 to all party members within 10 yards. These effects pose no threat. Causes a burst of holy light around the caster, dealing (10.7% of spell power) sec. Holy damage to all enemy targets within 10 yards and heals (10.7% of spell power) for 10 to all party members within 10 yards. These effects pose no threat. |
blessed recovery/After receiving a melee or ranged critical hit, heal for 8% of damage taken over 6 seconds. After receiving a melee or ranged critical hit, heal for 8% of damage taken over 6 seconds. Next level: After receiving a melee or ranged critical hit, heal for 16% of damage taken over 6 seconds. After receiving a melee or ranged critical hit, heal for 16% of damage taken over 6 seconds. Next level: After receiving a melee or ranged critical hit, heal 25% of the damage taken over 6 seconds. After receiving a melee or ranged critical hit, heal 25% of the damage taken over 6 seconds. |
Inspiration/Increases your target's Armor by 8% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Increases your target's Armor by 8% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Next level: Increases your target's Armor by 16% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Increases your target's Armor by 16% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Next level: Increases your target's Armor by 25% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Increases your target's Armor by 25% for 15 seconds after receiving a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. | |
sacred reach/Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. Next level: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. |
improved healing/Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. Next level: Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%. Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%. Next level: Reduces the mana cost of your Minor Heal, Heal, and Greater Heal spells by 15%. Reduces the mana cost of your Minor Heal, Heal, and Greater Heal spells by 15%. |
scorching light/Increases the damage of your Smite and Holy Fire spells by 5%. Increases the damage of your Smite and Holy Fire spells by 5%. Next level: Increases the damage of your Smite and Holy Fire spells by 10%. Increases the damage of your Smite and Holy Fire spells by 10%. | |
Enhanced Healing Prayer/Reduces the mana cost of your Prayer of Healing spell by 10%. Reduces the mana cost of your Prayer of Healing spell by 10%. Next level: Reduces the mana cost of your Prayer of Healing spell by 20%. Reduces the mana cost of your Prayer of Healing spell by 20%. |
spirit of redemption/Upon death, the priest becomes the Spirit of Redemption for 10 seconds. Spirit of Redemption cannot move, attack, be attacked, or be targeted by any spells or effects. While in this form, the priest can cast any healing spell at no cost. When the effect ends, the priest dies. Upon death, the priest becomes the Spirit of Redemption for 10 seconds. Spirit of Redemption cannot move, attack, be attacked, or be targeted by any spells or effects. While in this form, the priest can cast any healing spell at no cost. When the effect ends, the priest dies. |
Spiritual Guidance/Increases magic damage and healing by up to 5% of your total spirit. Increases magic damage and healing by up to 5% of your total spirit. Next level: Increases magic damage and healing by up to 10% of your total spirit. Increases magic damage and healing by up to 10% of your total spirit. Next level: Increases magic damage and healing by up to 15% of your total spirit. Increases magic damage and healing by up to 15% of your total spirit. Next level: Increases magic damage and healing by up to 20% of your total Spirit. Increases magic damage and healing by up to 20% of your total Spirit. Next level: Increases magic damage and healing by up to 25% of your total Spirit. Increases magic damage and healing by up to 25% of your total Spirit. | |
spiritual healing/Increases the amount healed by your healing spells by 2%. Increases the amount healed by your healing spells by 2%. Next level: Increases the amount healed by your healing spells by 4%. Increases the amount healed by your healing spells by 4%. Next level: Increases the amount healed by your healing spells by 6%. Increases the amount healed by your healing spells by 6%. Next level: Increases the amount healed by your healing spells by 8%. Increases the amount healed by your healing spells by 8%. Next level: Increases the amount healed by your healing spells by 10%. Increases the amount healed by your healing spells by 10%. | |||
good light/225 manas 1.5 second launch 10 minutes cool down Create a holy well of light near the priest. Your raid or party members can click Lightwell to restore 800 health over 10 seconds. Being attacked cancels the effect. Lightwell lasts 3 min or 5 charges. Create a holy well of light near the priest. Your raid or party members can click Lightwell to restore 800 health over 10 seconds. Being attacked cancels the effect. Lightwell lasts 3 min or 5 charges. |
Sombra
spiritual griffin/Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you an 80% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you an 80% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Next level: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that grants experience. While it lasts, your mana will regenerate at a rate of 50% on cast. Lasts 15 sec. |
Energy left/Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells an 8% chance to stun the target for 3 seconds. Gives your Shadow damage spells an 8% chance to stun the target for 3 seconds. Next level: Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds. Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds. | ||
Dark Affinity/Reduces the threat generated by your Shadow spells by 8%. Reduces the threat generated by your Shadow spells by 8%. Next level: Reduces the threat generated by your Shadow spells by 16%. Reduces the threat generated by your Shadow spells by 16%. Next level: Reduces the threat generated by your Shadow spells by 25%. Reduces the threat generated by your Shadow spells by 25%. |
Improved Shadow Word: Pain/Increases the duration of your Shadow Word: Pain spell by 3 seconds. Increases the duration of your Shadow Word: Pain spell by 3 seconds. Next level: Increases the duration of the Shadow Word: Pain spell by 6 seconds. Increases the duration of the Shadow Word: Pain spell by 6 seconds. |
shadow focus/Reduces your target's chance to resist your Shadow spells by 2%. Reduces your target's chance to resist your Shadow spells by 2%. Next level: Reduces your target's chance to resist your Shadow spells by 4%. Reduces your target's chance to resist your Shadow spells by 4%. Next level: Reduces your target's chance to resist your Shadow spells by 6%. Reduces your target's chance to resist your Shadow spells by 6%. Next level: Reduces your target's chance to resist your Shadow spells by 8%. Reduces your target's chance to resist your Shadow spells by 8%. Next level: Reduces your target's chance to resist your Shadow spells by 10%. Reduces your target's chance to resist your Shadow spells by 10%. | |
Improved Psychic Scream/Reduces the cooldown of your Psychic Scream spell by 2 seconds. Reduces the cooldown of your Psychic Scream spell by 2 seconds. Next level: Reduces the cooldown of your Psychic Scream spell by 4 seconds. Reduces the cooldown of your Psychic Scream spell by 4 seconds. |
Improved Mind Blast/Reduces the cooldown of your Mind Blast spell by 0.5 sec. Reduces the cooldown of your Mind Blast spell by 0.5 sec. Next level: Reduces the cooldown of your Mind Blast spell by 1 second. Reduces the cooldown of your Mind Blast spell by 1 second. Next level: Reduces the cooldown of your Mind Blast spell by 1.5 sec. Reduces the cooldown of your Mind Blast spell by 1.5 sec. Next level: Reduces the cooldown of your Mind Blast spell by 2.0 seconds. Reduces the cooldown of your Mind Blast spell by 2.0 seconds. Next level: Reduces the cooldown of your Mind Blast spell by 2.5 seconds. Reduces the cooldown of your Mind Blast spell by 2.5 seconds. |
Desolla mental/45 manas 20 yard range Channeled (3 sec) Blasts the target's mind with Shadow energy, dealing (45% of Spell power) sec. Shadow damage for 3 seconds and reduces movement speed by 50%. Blasts the target's mind with Shadow energy, dealing (45% of Spell power) sec. Shadow damage for 3 seconds and reduces movement speed by 50%. | |
improved fading/Reduces the cooldown of your Fade skill by 3 seconds. Reduces the cooldown of your Fade skill by 3 seconds. Next level: Reduces the cooldown of your Fade skill by 6 seconds. Reduces the cooldown of your Fade skill by 6 seconds. |
shadow reach/Increases the range of your Shadow damage spells by 6%. Increases the range of your Shadow damage spells by 6%. Next level: Increases the range of your Shadow damage spells by 13%. Increases the range of your Shadow damage spells by 13%. Next level: Increases the range of your Shadow damage spells by 20%. Increases the range of your Shadow damage spells by 20%. |
shadow plot/Your Shadow damage spells have a 20% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 20% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 40% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 40% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 60% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 60% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 80% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 80% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Next level: Your Shadow damage spells have a 100% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. Your Shadow damage spells have a 100% chance to make your target vulnerable to Shadow damage. This vulnerability increases Shadow damage dealt to your target by 3% and lasts for 15 seconds. Stacks up to 5 times. | |
Silence/225 manas 20 yard range Instant 45 seconds cool down Silences the target and prevents them from casting spells for 5 seconds. Silences the target and prevents them from casting spells for 5 seconds. |
vampire hug/40 manas 30 yard range Instant 10 seconds cool down Afflict your target with Shadow energy, causing all party members to heal for 20% of the damage from any Shadow spells you inflict over 60 seconds. Afflict your target with Shadow energy, causing all party members to heal for 20% of the damage from any Shadow spells you inflict over 60 seconds. |
Improved Vampiric Embrace/Increases the percentage healed by Vampiric Embrace by 5%. Increases the percentage healed by Vampiric Embrace by 5%. Next level: Increases the percentage healed by Vampiric Embrace by 10%. Increases the percentage healed by Vampiric Embrace by 10%. | |
Darkness/Increases the damage of your Shadow spell by 2%. Increases the damage of your Shadow spell by 2%. Next level: Increases the damage of your Shadow spell by 4%. Increases the damage of your Shadow spell by 4%. Next level: Increases the damage of your Shadow spell by 6%. Increases the damage of your Shadow spell by 6%. Next level: Increases the damage of your Shadow spell by 8%. Increases the damage of your Shadow spell by 8%. Next level: Increases the damage of your Shadow spell by 10%. Increases the damage of your Shadow spell by 10%. | |||
shadow shape/40% and mana base Instant 1.5 seconds cool down Assume Shadow form, increasing your Shadow damage by 15% and reducing physical damage dealt to you by 15%. However, you cannot cast holy spells while in this form. Assume Shadow form, increasing your Shadow damage by 15% and reducing physical damage dealt to you by 15%. However, you cannot cast holy spells while in this form. |
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5. DPS cycle to level up as a priest
Find the best DPS rotation below to level up as fast as possible.
Level 1-10
Always use your shield before each fight, this will allow you to take much less damage and avoid using mana to heal yourself.

Level 10-35
Start reaching your goal with aHoly fireand then rotate the spell as indicated, it's no use usingHoly firetwice during a fight, except against a boss to renew the point.


Level 36-60 - Respectable Shadow

Once you reach level 36, your XP/hour rate will go crazy!You have to respect full shade.and it will be a pleasure to level up becauseDesolla mentalit just gets interestinganlevel 36 with your level 3, whosepermanent damage (DPM) is much more interesting thanOn here.

Multi-target rotation:

6. The best gear to level up as a priest
Here's the best stat priority for leveling up:
Spirit > Intellect > Resistance
Spirit is the main stat.forpadres, mainly fora spirit faucettalentwhichhe gives you 100%morespirit when you kill an enemy then morespiritYou have thefasteryou maygo from crowd to crowd.
Intelligence is more useful than stamina: you already have itanEnhanced stamina, a shield to protect you from damage and healing spells. so you have toprioritizeintellect far more than stamina. For the green team you have to goforor set « Del Búho »

7. The best leveling wand
Here is the list of the best wands to get during your leveling.
minor magic wand: Lvl 5: Lesser Magic Wand - Crafted Green of Enchantment
superior magic wand: Level 13: Superior Magic Wand - Enchantment
scepter of the grave: Level 27 : Quest Reward"To the Villain of Blackfathom"Chasms of Blackfathom:
peace of digging: Level 29 : Quest Reward"Worm's Revenge"wetlands:
baguette gnome: Level 35 : Quest Reward"Sunken Treasure"Arathi Plateau:
black bone baguette: Level 41: Wand Seller sells this white wand in all capitals
staff flame: Level 45 : Quest Reward"The Stone of Tomorrow"Feralas:
rifle prejudicial: Lvl 46: Noxxion cai em Maraudon em 20%
Wand of Mana Channeling: Lvl 56: Cho'Rush the Observer cai em Dire Maul 25%
Special thanks
Thanks to all these people for marking this guide as possible:
Kargoz, Forum Elysium, Forum Nostalrius.